// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

600 waitNumEnemiesAliveOfType 0 KmosquitoDistractFireB

0 create kOrangeCrestChargerA -40 80 BottomLurkUpSides invert 90 1.3 5 0	// BBB
180 create kOrangeCrestChargerA -40 80 BottomStrikeUpSides invert 90 1.3 5 1
20 create kOrangeCrestChargerA -40 80 BottomStrikeUpSides invert 90 1.3 5 2
20 create kOrangeCrestChargerA -40 80 BottomStrikeUpSides invert 90 1.3 5 3
20 create kOrangeCrestChargerA -40 80 BottomStrikeUpSides invert 90 1.3 5 4
